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Movies & Music Segment is Expected to Account for $161.1 Billion of the Total $367.1 Billion Industry


DUBLIN, Jan. 28, 2021 /PRNewswire/ — The “Digital Content – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.

Global Digital Content Market to Reach $367.1 Billion by 2027

Amid the COVID-19 crisis, the global market for Digital Content estimated at US$161.9 Billion in the year 2020, is projected to reach a revised size of US$367.1 Billion by 2027, growing at a CAGR of 12.4% over the analysis period 2020-2027.

Movies & Music, one of the segments analyzed in the report, is projected to record a 12.4% CAGR and reach US$161.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Games segment is readjusted to a revised 13.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $47.8 Billion, While China is Forecast to Grow at 11.9% CAGR

The Digital Content market in the U. S. is estimated at US$47.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$64.2 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.2% and 10.5% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Digital Publication Segment to Record 11.4% CAGR

In the global Digital Publication segment, USA, Canada, Japan, China and Europe will drive the 11.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$17.2 Billion in the year 2020 will reach a projected size of US$36.1 Billion by the close of the analysis period.

China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$43.5 Billion by the year 2027.

The report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others:

  • Activision Blizzard, Inc.
  • Amazon. com, Inc.
  • Apple, Inc.
  • Baidu, Inc.
  • Bandai Namco Entertainment SAS
  • Deezer
  • DeNA Co., Ltd.
  • Dish Network Corporation
  • Electronic Arts, Inc.
  • Facebook, Inc.
  • Giant Interactive Group Inc.
  • Google LLC
  • Hulu LLC
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Mixi, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Co., Ltd.
  • Nintendo Co., Ltd.
  • RELX Group plc
  • Schibsted ASA
  • Sony Corporation
  • Spotify AB
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Warner Bros. Entertainment, Inc.
  • Wolters Kluwer
  • Zynga, Inc.

Key Topics Covered:

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Global Competitor Market Shares
  • Digital Content Competitor Market Share Scenario Worldwide (in %): 2019 & 2025
  • Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

  • Movies & Music (Product) World Market by Region/Country in US$ Million: 2020 to 2027
  • Movies & Music (Product) Historic Market Analysis by Region/Country in US$ Million: 2012 to 2019
  • Movies & Music (Product) Market Share Breakdown of Worldwide Sales by Region/Country: 2012 VS 2020 VS 2027
  • Games (Product) Potential Growth Markets Worldwide in US$ Million: 2020 to 2027
  • Games (Product) Historic Market Perspective by Region/Country in US$ Million: 2012 to 2019
  • Games (Product) Market Sales Breakdown by Region/Country in Percentage: 2012 VS 2020 VS 2027
  • Digital Publication (Product) Geographic Market Spread Worldwide in US$ Million: 2020 to 2027
  • Digital Publication (Product) Region Wise Breakdown of Global Historic Demand in US$ Million: 2012 to 2019
  • Digital Publication (Product) Market Share Distribution in Percentage by Region/Country: 2012 VS 2020 VS 2027
  • Other Products (Product) World Market Estimates and Forecasts by Region/Country in US$ Million: 2020 to 2027
  • Other Products (Product) Market Historic Review by Region/Country in US$ Million: 2012 to 2019
  • Other Products (Product) Market Share Breakdown by Region/Country: 2012 VS 2020 VS 2027
  • Smartphones (Application) Worldwide Latent Demand Forecasts in US$ Million by Region/Country: 2020-2027
  • Smartphones (Application) Global Historic Analysis in US$ Million by Region/Country: 2012-2019
  • Smartphones (Application) Distribution of Global Sales by Region/Country: 2012 VS 2020 VS 2027
  • Computers (Application) Sales Estimates and Forecasts in US$ Million by Region/Country for the Years 2020 through 2027
  • Computers (Application) Analysis of Historic Sales in US$ Million by Region/Country for the Years 2012 to 2019
  • Computers (Application) Global Market Share Distribution by Region/Country for 2012, 2020, and 2027
  • Tablets (Application) Global Opportunity Assessment in US$ Million by Region/Country: 2020-2027
  • Tablets (Application) Historic Sales Analysis in US$ Million by Region/Country: 2012-2019
  • Tablets (Application) Percentage Share Breakdown of Global Sales by Region/Country: 2012 VS 2020 VS 2027
  • Game console (Application) Worldwide Sales in US$ Million by Region/Country: 2020-2027
  • Game console (Application) Historic Demand Patterns in US$ Million by Region/Country: 2012-2019
  • Game console (Application) Market Share Shift across Key Geographies: 2012 VS 2020 VS 2027
  • Other Applications (Application) Global Market Estimates & Forecasts in US$ Million by Region/Country: 2020-2027
  • Other Applications (Application) Retrospective Demand Analysis in US$ Million by Region/Country: 2012-2019
  • Other Applications (Application) Market Share Breakdown by Region/Country: 2012 VS 2020 VS 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

IV. COMPETITION

  • Total Companies Profiled: 42

For more information about this report visit https://www.researchandmarkets.com/r/z3ic0j

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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Research and Markets
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[email protected]

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SOURCE Research and Markets

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